Shop Mobile More Submit  Join Login
About Digital Art / Student Caro27/Female/Germany Recent Activity
Deviant for 9 Years
Needs Core Membership
Statistics 455 Deviations 463 Comments 6,163 Pageviews
×

Newest Deviations

some days are like... by chielo some days are like... :iconchielo:chielo 1 1 menu selection [animated] by chielo menu selection [animated] :iconchielo:chielo 0 0 multiplayer [screenshot] by chielo multiplayer [screenshot] :iconchielo:chielo 1 0 those two by chielo those two :iconchielo:chielo 1 0 encounter by chielo encounter :iconchielo:chielo 0 0 difficulties [sodarunner animated mockup] by chielo difficulties [sodarunner animated mockup] :iconchielo:chielo 0 0 isometric experiments by chielo isometric experiments :iconchielo:chielo 1 0 score screen v1 and current by chielo score screen v1 and current :iconchielo:chielo 0 0 overly dramatic title screen by chielo overly dramatic title screen :iconchielo:chielo 1 0 title screen [almost done] by chielo title screen [almost done] :iconchielo:chielo 0 0 title screen [half of it] by chielo title screen [half of it] :iconchielo:chielo 0 0 soda runner [screenshot] by chielo soda runner [screenshot] :iconchielo:chielo 0 0 tiny arcade game [animated mockup] by chielo tiny arcade game [animated mockup] :iconchielo:chielo 2 3 tiny arcade game brand banners by chielo tiny arcade game brand banners :iconchielo:chielo 0 0 tiny arcade game mockup by chielo tiny arcade game mockup :iconchielo:chielo 0 3 PCW #55: sorting hat by chielo PCW #55: sorting hat :iconchielo:chielo 6 7

Favourites

Drawing Fabrics and Ice by kawacy Drawing Fabrics and Ice :iconkawacy:kawacy 9,569 91 Building a soft but colorful palette by RHLPixels Building a soft but colorful palette :iconrhlpixels:RHLPixels 228 10 Nintendo Switch by Seikoru Nintendo Switch :iconseikoru:Seikoru 268 12 Kitchens and cats by Dakaido Kitchens and cats :icondakaido:Dakaido 24 12 GameBoy Palette Experiment - Destiny Troopers by HeatPhoenix GameBoy Palette Experiment - Destiny Troopers :iconheatphoenix:HeatPhoenix 40 21 Mathilda by raionxdesu Mathilda :iconraionxdesu:raionxdesu 254 25 Mockup 1.5 by Paulo60379 Mockup 1.5 :iconpaulo60379:Paulo60379 13 9 New Screen Nov 14 by Jump-Button New Screen Nov 14 :iconjump-button:Jump-Button 22 4 Drawing pants vs skirts by kawacy Drawing pants vs skirts :iconkawacy:kawacy 13,595 177 Potions Office pixel art (resized) by kynaljp Potions Office pixel art (resized) :iconkynaljp:kynaljp 21 4 Us by AquaSixio Us :iconaquasixio:AquaSixio 3,732 92 Neko Witch by TanyaPetush Neko Witch :icontanyapetush:TanyaPetush 9 3 Petush Alterego by TanyaPetush Petush Alterego :icontanyapetush:TanyaPetush 6 0 Loading Screen by kirokaze Loading Screen :iconkirokaze:kirokaze 328 39 Renault 5 GTE by bjarnetv Renault 5 GTE :iconbjarnetv:bjarnetv 71 5 Lonely surveillance officer by bjarnetv Lonely surveillance officer :iconbjarnetv:bjarnetv 12 1

deviantID

chielo's Profile Picture
chielo
Caro
Artist | Student | Digital Art
Germany
Interests

Activity


some days are like...
... meh.
random tiny gif that look like 10 minutes because i was just messing around :3
Loading...
menu selection [animated]
difficulty selection is my favorite :D and the small dogs :>
i totally forgot that aseprite can do text input, but i remembered just when i started making this, so i didn't have to imitate my bitmap font this time XD

EDIT: bigger version since 320x240 is still frigging small (although the canvas feels infinite when you're used to handling 16x16 stuff)
Loading...
multiplayer [screenshot]
i'm messing with that dog poop game idea again :> the coolest thing is that its local multiplayer (everyone takes turns playing) was sooo easy to implement :D LayeredUpdates in pygame kind of takes care of the turn order, so there was not much left to code XD i don't have any color variations yet, so every dude looks the same, which is irritating af, but for debugging, it's fine (i was testing the footsteps there, and checked what would happen if two players stand on the same tile (nothing much; one dude just gets rendered over the other one)) :3

tile size is 16x16
Loading...
obstacles screen
... so the little guy (and of course the player) has more do to than just drink stuff :D
Loading...
so a while ago i made this:
 early morning by chielo
my main interest was to create something with matching colors, and to draw a chicken/rooster (dunno where that came from tbh). while i paid a lot of attention to how it looks in general, i didn't notice how, well, incomplete it looks. 64x64 pixels (original size) are not that huge, but i left most of the available space pretty empty.
and more important, the rooster doesn't really move somehow. his neck does, but the rest ist just a fancy still image. if you take a while to look at the animation (like, four or five loops), you'll notice that you're pretty much just watching the left-middle side of the thing, because that's the only portion where something happens.
i've highlighted the area in which the animation happens here:
animated area pointed out by chielo
super small, right? there's not much to look at in there, too.
while it's completely fine to keep animations minimalistic, in this case, it's just boring. i don't have a super awesome background you can look at. there are no cool details hidden somewhere. hell, the rooster doesn't even have shading (okay, one leg is a bit darker than the other, but that's it. and lol, i noticed i didn't correct the lighting... well, whatever). if you think about it, it looks like i gave up in the middle of making this.

correction 1: a more dynamic animation for the rooster


the neck animation looks kind of ridiculous (aka exaggerated), but that gets lost because the movement doesn't affect the whole rooster (aka, our character). i wanted to make the guy look like he was taking a deep breath and throwing himself forward to release a very loud noise (roosters are super loud btw).
the neck already does the "bend backwards slowly -> go forwards really fast" thing, but the body doesn't. i left out the "backwards" movement for the body (when i tried it out, it kind of moved the focus around in a weird way; i didn't like it) and just moved it down a bit, frame by frame, following the existing animation.
the second part of the animation got both forward and up movement. the neck already stretches out pretty far, so i decided to add to that movement. the rooster even stands on his toes!
early morning impro 1: more character movement! by chielo
neat, huh? if you compare this one with the original animation, the guy suddenly looks more energetic and even louder. the whole middle part of the image is moving now, not just the left side. also, the rooster's neck doesn't seem to be separated from his body anymore. but for some reason, the rooster looks separated from the background (especially from the hay stack he's standing on).
[NOTE: i wrote a ton of additional stuff in the description of this thing on sta.sh; if you're interested, check it out by clicking on the gif :3 it's pretty unformatted though ._.']

correction 2: un-separate rooster and environment


the rooster is doing a lot of movement now, but his environment doesn't give a damn about it. so, is he a ghost rooster..? he shouldn't be, but it kind of looks like it.
luckily, i decided to put him onto a hay stack. hay is pretty light stuff if it's dry, and little pieces go flying very easily. the rooster's movement should be enough to set a few pieces off, so i added some:
early morning impro 2: environment interaction by chielo
there's also a bonus coming from this i didn't expect: the lame one-frame-still at the end got some (tiny) action! so even if the rooster isn't moving anymore, there's something else going on.
[NOTE: this one also has additional text in the description. most of the text is me writing away though, so i don't know if it's useful or not ._.]

correction 3: audio to visual


my roommate suggested something nice when i showed him the animation from correction 2 (i thought i was finished by then): visualize the noise and loudness of the rooster. since the rooster wasn't moving anyway at the end, and the timing of the straw pieces falling was more even than the rest of the frames, i gave it a shot by moving the head a little around and got this:
early morning [revised] by chielo
the head only moves by one pixel, but 64x64 is small, so moving something even a tiny bit has a bigger effect than on larger canvases. my first try (moving the head down by one pixels and left by two pixels) made the dude go all over the place. adjusting the neck (i tried moving it, it looked... weird) took a while because some pixels were just wrong. if you pixel small things, a single "wrong" pixel sticks out a lot and turns everything into a mess. the left edge of the neck still flickers, but i'm too lazy to fix that up (anti aliasing is a nice technique for such things though!).

corrections/improvements i didn't do (and the reasons)


aside from the flickering neck, i could fix some more stuff like:
animating the background: the sun is rising so some light effects would be cool. i didn't do this because the timing of the animation is all over the place. i'd have to split some of the 200ms frames and figure out how to connect that one 80ms frame with the ones that follow. this would take some time, and i don't think it's worth the result.
shading (and correcting the lighting): one funny thing that happens a lot to me when i do the foreground before the background: i mess up the lighting. the smaller hay stacks could use some light borders, and the rooster's leg closer to the sun is darker than the other one. the rooster's body has no shading at all, but the background has (because it looked super flat). while fixing the non-animated stuff is easy (i merged all the background layers when i was satisfied with the them, and the resulting layer will change throughout the animation if i change it), i'd have to edit (almost) every single frame for the rooster's shading. another time consuming task i don't want to do.
additional characters: wouldn't it be cool if some hens in the background raised their heads at the rooster's scream? ...probably, but that'd be a lot of work. if the timing is off, it'd look strange. if they'd all look the same, it'd look boring (copy-paste sticks out a lot). if they'd look more interesting than the main character, they'd distract the viewer. if they'd look boring, what's the point of even including them? there's also a point where an animation becomes overcrowded.
all in all, i'm pretty happy with the gif from correction 3, so i left it like that :3

so, uh, well, that was my process of correcting that animation ^_^
since my explanations tend to be weird and hard to understand sometimes: if you have questions or want to correct something i said (my english skills crap out sometimes, ugh), don't hesitate to comment ^_^

Comments


Add a Comment:
 
:iconzaaaaaaaaack:
zaAaAaAAAacK Featured By Owner May 12, 2016  Hobbyist Digital Artist
I love your icon !
Reply
:iconchielo:
chielo Featured By Owner May 12, 2016  Student Digital Artist
thanks :D
Reply
:iconkynaljp:
kynaljp Featured By Owner Apr 11, 2016  Hobbyist
thanks for the fave:)
Reply
:iconmegalomaniacaly:
Megalomaniacaly Featured By Owner Dec 22, 2015  Student General Artist
Keep up your awesome pixel art. I've watched you for some time now and you're work is amazing. 
Sie haben erstaunliche Kunst :)
Reply
:iconchielo:
chielo Featured By Owner Dec 24, 2015  Student Digital Artist
omg thank you so much Heart 
Reply
:iconuszatyarbuz:
UszatyArbuz Featured By Owner Dec 3, 2015   Digital Artist
Fav by UszatyArbuz
Reply
:iconchielo:
chielo Featured By Owner Dec 3, 2015  Student Digital Artist
np :3 and that's the cutest piece of water melon i have ever seen Love 
Reply
:iconaiternativebunny:
AIternativeBunny Featured By Owner Nov 21, 2015
I love your pixel work! I can't get over it... :la: :heart:
Reply
:iconchielo:
chielo Featured By Owner Nov 21, 2015  Student Digital Artist
omg thank you so much for the favs and the watch <3 :D glad you like my stuff :)
Reply
:iconamarantheans:
Amarantheans Featured By Owner Nov 20, 2015
Hi, welcome to :iconpixelchallenges: , we are so happy that you joined our group! We have weekly challenges and can't wait to see what you can do to contribute to our group. So please take the time to look around and take a peek at our journals where we have great links to tutorials on the art of pixel making!

Here is a link to the journal for our most recent weekly challenge, Week 47, pixelfairyhome.deviantart.com/…
Reply
Add a Comment: